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ingo wrote:
>
> Is there a way to calculate the amount of memory a mesh, of say 500000
> triangles, will take?
> After ~7 hours of generating and parsing triangles, and only half way,
> POV just ran out of memory :(
I don't think it would be easy to isolate the generation requirements
from the rendering requirements. A lot of it would depend on how
effecient your generation code is. You may consider dumping the
generated mesh code to a file with the #write command and then parse
the generated file. Should save on a good portion of the memory
requirements this way.
--
Ken Tyler
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